Re-Igniting this thread - I want to have automated seeding functioning by the next planting season
After some thought, I am going to try a couple of things to try to get seeding down to a reliable art form:
I will try my hand at creating a “Shroud Attachment Tool” (for the Seeder Tool) and/or a “Hole-Maker Tool”.
The challenge, as I see it, is how to pick up seeds with a shroud tool/attachment in place. (and my complete lack of experience creating 3D models)
My thought on flow would be:
- Get Seeder Tool
- Pick up seed
- Get “Shroud Attachment Tool” (would have to have mechanism (magnetic?) to attach to Seeder Tool)
- Plant seed (singular)
a) Shroud would dig hole
b) Seeder would release seed (turn off vacuum) when the tool is at the correct Z-Depth - Return “Shroud Attachment Tool”
- Rinse-lather-repeat
This option would take a bit of time, to complete a seeding sequence, but since it is a one-time event, the FB has the latitude
Another idea would be to craft a “Hole-Maker Tool”
I am thinking a conical tool (much like the Seed Bin) that “pre-digs” holes so the lure-lock needle never touches dirt/earth
- Get “Hole-Maker Tool”
- Make holes (repeat until all holes are made)
- Return “Hole-Maker Tool”
- Get “Seeder Tool”
- Get Seed
- Plant Seed
- Repeat until all seeds are planted
Just my off-the-top-of-my-head thoughts…
What are your thoughts?