Hey guys,
I’m create a grid traveling sequence which would home all axis every time the farmbot changes row.
The script is quite simple, but I can’t figure out why, the variable seed_count
does not increment and stays at nil value.
Here’s a snippet of my code
grid_points = variable("Number of points")
tray = variable("Seed Tray")
depart = variable("Starting location")
off_x = tonumber(env("padding_x"))
off_y = tonumber(env("padding_y"))
depart.x = depart.x + off_x
depart.y = depart.y + off_y
cell_depth = 15
vacuum_pump_pin = 9
seed_depth = tonumber(env("planting_depth"))
-- if verify_tool() then
-- send_message("info", "Dismounting tool")
-- dismount_tool()
-- end
-- send_message("info", "Mounting Seeder tool")
-- mount_tool("Seeder")
local grid = grid ({
grid_points = grid_points,
start = depart,
spacing = variable("Spacing")
})
job = "Pick and Plant x" .. grid.total
set_job(job)
local seed_count = 0
grid.each(function(cell)
seed_count = seed_count or 0
seed_count = seed_count + 1
-- error here : seed_count is nil. Why
send_message("Info", "Going for seed : " .. tostring(seed_count))
-- This part is ignored because seed_count is nil
if ((seed_count % grid_points.y)== 0) then
send_message("info", "recalibration, " .. "seed_count:" .. seed_count)
move_absolute({z = safe_z()})
find_home("all")
end
--- More code
end)
-- some code
Thank you