Random Move Relative

I propose creating a new block, Random Move Relative

This could be very useful for stomping out weeds. Once over the weed point, a user could make multiple random attempts at mashing the weed instead of a few pre-programmed stabs. This with another of my requests for Repeat Execute Sequence could make for neater more streamlined sequencing.


The ability to add random variance to movements is available in FarmbotOS v11.